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<v Speaker A>Sam. Hello. Welcome to the penultimate episode of Brian in the Charnel House. I'm Aki, your gm, and these are my bitches. Say hi.

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<v Speaker B>Hello, bitches.

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<v Speaker C>Amber. Joe's.

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<v Speaker A>Did you woof?

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<v Speaker D>Yeah,

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<v Speaker C>it works. It works.

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<v Speaker D>Did you wanna.

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<v Speaker A>No, Keep this in. Aubry, keep this in. All right.

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<v Speaker B>Hi, I'm Aubrey. I feel like you should know me by now. I am going to be playing Shrike, who uses she, her pronouns, and is a human duskwalker champion of iniquity. And I will popcorn to the next person I see on my screen. Sparlock.

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<v Speaker D>Hello, I am Sparlock. I use he, him, pronouns, and I am playing tic tac, the Jotun keeper. Jotun born, presumably some sort of ranger. And who uses he, him, pronouns as well. And we will go off to Alyssa, apparently.

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<v Speaker E>Hello, hello, I'm Alyssa. My pronouns are they, them. And I am playing Cora, who uses any pronouns. And Kora is a beautiful, clean sprite and a witch. And I will pass it to Faris.

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<v Speaker C>Hello, I am Faris. I use she, her pronouns, and I'm

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<v Speaker F>playing Compy, who is allegedly a dragonet magus, and probably maybe uses he, him pronouns. Who can say, Dusty, have you gone?

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<v Speaker G>I have not. Hi, I'm Dusty. I'm here. I use they, them pronouns. I'm playing Joe, Gunslinger. Maybe spellshot. They are here. They have an arm. Well, they have two, but they have an arm in their back. Andy.

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<v Speaker H>Hi, everybody. I'm Mandy. Or the Mandy. My pronouns are they, any, and I am playing curio. The catfolk, presumably. Oracle pronouns, they, them.

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<v Speaker A>So what happened last time?

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<v Speaker F>Last time we got some answers and also got undoomed, slash cleansed, and had some more names, which perhaps is the most important. We learned about where we came from in terms of, like, literally, we came from a skyship. And not why we were on it, but at least where this skyship came from. And the Duke of Lange feels really responsible for us wrecking, which is interesting, but otherwise, we have names, we have some more memories, and we've got, you know, like, waterboarded. But like we said, okay, it was fine, and now we feel better. We feel less doomed.

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<v Speaker A>Yeah. Yeah, that's it. Alrighty. Now let me read my thingy.

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<v Speaker B>My dearest Zion, I beg you to hear my words. I know not what it is to lose a wife as loving as yours, but I do know what it is to lose a daughter. My sweet Zyane, I beg you for clarity. Please do not follow her into the desert. I know she calls to you from outside. The protection wards. That is not her. That is the demon. That is the monster singing to you in a voice only you will listen to. Our Amina is gone. Your Amina is gone. That is not her. I must go meet with the Speakers of the Summer Clans. We will bring her body back. We will put her soul to rest with our people. I pray for your strength, my son. I pray for your clarity. And I beg you, block your ears every night until I return. Shut out the voice. Shut out the singing. Don't go to her. She is not there, Zion. She is not there. You must believe me. I love you.

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<v Speaker A>A letter from a concerned parent. So you guys have been here for a week and. And, well, you guys did get to do a few things, some of you, I believe. Arms were read, rats were spoken to. Is there anything you'd like to do before the airship comes? The airship will be coming, I will say, like, arbitrarily tomorrow. This is your last night here. The people have been more or less very kind, very giving, very caring. You could also, like, barter and bargain with them as there are like, traders and skills, people who work in skills and such also exist here. You can also just treat this as a vacation time where you. You're chilling and vibing.

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<v Speaker B>I think I kind of mostly probably keeping to myself. One of the things I will be doing is going through the. The notebook more trying to piece together any other remaining memories from before the crash because I was traveling with someone, what happened to them, and I'm trying to remember that.

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<v Speaker A>Anyone else.

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<v Speaker H>For me, I would. If this is possible, I would want to see if I can find out any information on the movements of other members of the. Oh, my gosh, I'm forgetting the name. I'm so sorry. The Grand.

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<v Speaker A>The Grand

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<v Speaker H>Market. Yes. Yeah, I'd like to. I'd like to know if any of them are near because I am aware that I am being hunted.

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<v Speaker A>I'm gonna just let you know that you know that they can track you by blood. The issue is, can they get to you here? And I will let you know right now you feel relatively safe here, specifically because this is a temporary camp. And then you'll be on the move again. It's getting to Langa, where you are out, like in the most open. They might even be waiting for you already there, kind of being able to anticipate where else you'll go. So, yeah, that's where.

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<v Speaker H>So

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<v Speaker A>there's where it becomes tricky. There's really no way unless you had their blood, which you do not

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<v Speaker H>okay. So there's no, like, rumors I can try to find from people coming through here because it's a temporary camp.

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<v Speaker A>Yeah. Nobody's coming. Yeah, nobody's coming through here. That's. This is. This is. It's a temporary camp. Yeah. But it's more

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<v Speaker H>isolated.

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<v Speaker A>Yeah. These people are the people from this specific nomadic tribe. They have mentioned that the Bloom Keepers, they are going to meet the Bloom Keepers after they're done giving you guys back. So they're headed in the oppos, opposite direction. There you go. And the Bloom Keepers, you could easily, like, tell they are no one to really be worried about in terms of the market. They are religious folk. They're essentially, like. You can think of them as traveling Druids and animal conservationists. They. They. They follow the Lunar Jellyfish's migration patterns and they bring rain and. Yeah. And y', all, you would all know that these people specifically assist the Bloom Keepers in traveling Mithram on the migration travel because it's very difficult to. Even if they were to ride the jellyfish during the day, the beating sun would just burn you real bad. So in this case, the Bloomkeepers actually travel with this clan in particular, and they essentially make their round throughout Mithram, going all the way up the mountain, coming back and circling around. And that's kind of what the migration patterns of the Lunar Jellyfish are. It's going everywhere, reaching the peak of a mountain and then coming back and making a circle. And they do this for all six major mountains, hitting all six major nations. And they bring rain. So there is a rain season. There is a. A. A pattern to it. There is. It's sort of like a moving season of harvest for most people, excluding maybe Dilkalmar, who is perpetually always in some sort of water log. But that's kind of like the vibe of what they do. They're just like. They're just super chill.

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<v Speaker H>They help bring the weather.

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<v Speaker A>Yeah.

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<v Speaker H>And the weather. Druids, which is amazing. Yeah. Okay, then. In. In lieu of being able to find that kind of information, given that we are so isolated here, which is. Honestly, I don't think Curio's mad about that because it means that they are safe for the moment. I recall that I knew Kiara before all of this. I know I do not remember how, but I would like to speak to Kiara and see if I can remember more about my connection with her.

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<v Speaker A>Yeah, you two may speak.

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<v Speaker H>Where would I find you?

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<v Speaker B>Probably somewhere quiet. I'm probably still poring over that journal, trying to understand more of it. And piece together the last bits of stuff before the. The airship went down. I don't know how successful I'm in that, but it's probably a sort of a quiet, shaded area.

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<v Speaker H>Okay. Yeah. I expect we each have, like, our own little areas of different tents that are private for us, I assume, Aki.

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<v Speaker A>Yeah, yeah, yeah. I would say that you were given. You were given, like, like a little area with like a rather large tent. So it's sort of like, you know, you all probably would be sharing that space. But, like, it doesn't mean that you're necessarily stuck there or anything like that. It's more like that's your private space. And yeah, they also. Also, they would tell you what protection wards are and where they are. So you would know that you cannot leave this camp because they simply won't let you for safety. You. You would probably understand why. Right. We're in the

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<v Speaker H>middle of the desert. If you wander off, you're gonna die, probably.

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<v Speaker A>There's other things in the desert that will get you first.

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<v Speaker H>We're in a safe zone. Why would you believe that?

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<v Speaker A>Yeah.

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<v Speaker H>So, yeah, I'll. I'll. I'll figure out where Kiara is at and approach. I'm not trying to be sneaky or anything.

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<v Speaker B>I see you approach and nod and say, is there something I could help you with?

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<v Speaker H>If you have a moment, I would like to speak with you.

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<v Speaker B>I have quite a few moments. Feel free.

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<v Speaker H>I'll walk over and sit down across from you. I did not mention this before, but I remember you. I just do not know how we know each other. We haven't really had

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<v Speaker B>curio.

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<v Speaker H>Oh, that's a good question.

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<v Speaker B>Yeah. Ay.

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<v Speaker A>Do recall Knowledge Society

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<v Speaker B>23?

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<v Speaker A>No.

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<v Speaker B>No. Sort of. Sighs I. Unfortunately, I. Either our meeting was incredibly brief, or it's still part of what I can't remember.

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<v Speaker H>Perhaps I will reflect on it more then. See if I can remember.

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<v Speaker B>Yeah.

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<v Speaker H>As I'm looking at Chiara and speaking with her. May I roll to see if I can remember anything else?

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<v Speaker A>You want to do them all at once or singularly?

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<v Speaker H>I'm cool with doing them all at once.

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<v Speaker A>Your ledger will not give you any sort of information like that. You can definitely tell that you were. You were a professional. And professionals don't want to get caught with this. So you. Whatever information that you could have had on this child, on any child, because obviously this ledger covers several transactions. You left it straight up in your head. So, unfortunately, this book will not help you with that. But you can tell that you were one Thorough

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<v Speaker B>and, you know, just kind of seeing if anything here jogs more memories. Like any. Any kind of specific phrasing. Did I use specific phrases to describe certain things? Just kind of trying to piece together.

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<v Speaker A>Are you trying to remember everything all at once? Are you going

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<v Speaker B>to. Yeah.

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<v Speaker A>All right, so do you want to make that rule?

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<v Speaker B>I mean, I can. Yeah. Okay,

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<v Speaker A>so for both of you, since you're both doing this, I'm letting you know that to roll for it, this is going to be a one chance, one shot. Otherwise you're gonna have to start thinking about bargains with devils and gods and other things. Okay, so let me just double check what you have to beat. Thankfully, both of you have been memory fishing for a while. You both have to beat a. At least a 35.

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<v Speaker B>That's a D100

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<v Speaker A>roll.

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<v Speaker B>Yeah,

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<v Speaker A>D100 roll. Beat a 35. I give it to you.

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<v Speaker B>That is a 39.

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<v Speaker A>Good job.

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<v Speaker H>65.

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<v Speaker E>All right, buckle up, kids.

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<v Speaker A>So as you're trying to remember, that same fire kind of conjures up again in your hands. And this time, you let it take over. And rather than that gigantic consumption from the cave, this is gentle. This doesn't really consume you in the same way that it consumed you whole physically. But this fire dances around you in front of you specifically. It makes shapes. It makes it impossible for you to look away, let alone blink. And so you begin to remember quite literally everything. There was a time where you had lived a different life. It was. It was for a short, brief period. You already know and you already remember that you were a part of one of the few children stolen from several other desert druid nomads. But you remember specifically another catfolk, a large woman with the most beautiful magenta colored silks, humming a song that you would hum to calm yourself long before you had a coin that could do the same effect. You don't remember these words. They're simply memories now. But you definitely remember the face of your mother. You don't know her name. That's just mom to you. But you do know one thing. That both of her paws have six fingers. And she controls the fire as if they were toys for you to play with. And then you are taken. You don't remember the night. It is simply too traumatic. But what you do remember is everything that came afterwards. The brutal training, the forced competition between you, yourself and other children your age. You need to be better. You need to be stronger. You need to survive. Until finally you are given a name. This is your name. And this is the only Name that you were allowed to have, your name is Hibiscus. You are part of the tea market. The tea market being one of the larger subsections of the Grand Market. The tea market specifically operates under in Mithram and kind of dominates like they kind of do everything. If you, you want, you want your kids smuggled, they do it. You want weapons smuggled, they do it. You want money laundering, you need a break into somewhere, you need someone killed. That's they do it all. They are the. They are one of. They're on the larger side because of how much they have to do. But it's very important to note that a lot of the people in a lot of the agents in the tea market are unique in appearance. Perhaps Peppermint has a type where they want somebody who will not blend in where they want somebody that will make sure that they are looked at. And you fall under that being an extremity that can still use their powers. You remember that you were to meet with Kiara so that you may purchase a child also in extremity like you, also found by the desert Druids and then taken from them like you. You took a great interest in this specifically because finally there would be someone else like you and perhaps you can help them live. And then you spotted one Rowan. Holy. What was your Everad. There you go. Then you spotted one Rowan Everad, a blue haired sprite. Though you're pretty sure the last time you saw them they were not a sprite. They were not that tiny. They were a strange looking. You assumed it was a Tiefling because they were about like a little bit taller than you actually. But you're aware that magic can do weird things. And you're aware that this is a targeted individual wanted by the Grand Market. They owe your. They don't owe you specifically, but they owe the Grand Market a rather large sum. And so you made sure to write down a note so that you may magically send it to your allies. Rowan has been very hard to track down these years. But you're pretty sure, or you were pretty sure that if you could essentially snag the kid and then also help in the tracking of Rowan, that you would be given a boon by Peppermint. What kind of boon? You're not sure. You have never been his favorite, but you know that he rewards all who do well by him. During the crash, specifically, you had nothing to do with it. You just remember crashing, suddenly happening. You were a little bit busy, you know, writing a note and keeping an eye on this Rowan and then everything happened. And now you're here. If you have any specific questions, I can probably answer them.

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<v Speaker H>So I was to meet with Kiara and purchase the child.

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<v Speaker A>Mm. You were specifically to purchase a six fingered child? Yeah. There is no other like specifics. It's. But you are like. Not you personally, probably. Peppermint is the one who arranged this exchange. You're just the middleman going.

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<v Speaker H>And then connecting the dots with what happened before. Because I. So because I disappeared, they now want me dead because they think I've defected?

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<v Speaker A>Yes.

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<v Speaker H>Okay.

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<v Speaker A>You also don't have the child. So it really is like, you know, at that point you failed and you've defected in their eyes. Or at least what you can infer.

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<v Speaker H>So in remembering my life, all these different memories, I did not like my job, did I?

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<v Speaker A>Not really, no. At some point it just. You went on autopilot to survive. Kiara. Boy, oh boy. One second. Kiara. You remember a great deal already of your past, but I can give you a bit more. More of a clearer picture. You are Luxonian by blood. And as any good citizen of Luxonia. Of. Sorry, not Lexonia. Of Lexona. You. Your parents, upon seeing how many fingers you had, and the fact that it didn't fall off or shrivel up or you didn't sneeze and explode, they realized great potential in you. And the only way for you to. To fully actualize be a real person and to of course live a long, fruitful life, is by sending you to the Order of Splendor. So they willingly sent you away. And that was hard. That was hard until you were fully. You were educated to fully understand that your potential is limitless. And what your parents have done for you was honestly a great boon. They were regular people. They could not teach you how to control your powers. This was safe for everyone. And it's not like you were ever barred from ever seeing them again. In fact, you were allowed to write them. You were allowed to visit. Once your powers had under. Like, you know, had. Once you had a better grasp over your powers, you actually Visit them like 20 twice. So your relationship with them never really died or anything like that. You were a great source of joy and pride for them. They just had to send you away so you could study. And then you atrophied and simplified. Sorry. Then you simplified yourself. You didn't atrophy because that's a different term that I made up. You simplified yourself and in doing so, you killed another person. They stop seeing you after that because that is a great disappointment. And also You're a murderer. Those are not things that many people can forgive or want to be associated with. The Order of Splendor, however, would continue to take care of you as you were given to the. The glorious and the grander sex. And that is where you began your training as a champion. They trained you well. You were you easily adapted to the lifestyle. And the rest is self explanatory. You graduated. You are a champion of grandeur. Grandeur. And you do what the grandeur tells you to do. You track and hunt down these rogue exemplaries. Some of them are children. And you understand, you know, you can't really punish these kids. They know nothing better. And so you're here to make sure. You're here to help them. You're here to bring them to good families who will treat them well. And you're here to bring them to the Order so that way they don't, you know, die. But for the older ones, well, maybe it wasn't their fault. That's not something for you to decide. That's something for the Order to decide. And honestly, rogues are everywhere these days. The more you can eliminate, the better. Eliminate's a strong word, though. We prefer liberate. So you were here. You already know that. You were here specifically because you were moving around these children. You already know that. You took a child from a theorist and they. And then brought them to Sulmira. And additionally, you are aware that that child is most likely going to be some form of exemplar. She was. She was. She was. She was in dire need, honestly, of, of being brought to the Order. Her powers were, in fact hurting herself. Her body was something that you're pretty sure is a little bit beyond a healer's repair and something that this child has to learn to heal on their own. It will have to be something that this child has to learn how to heal on their own. And honestly, that is. That is what the, the Order of Splendor is for. Making sure that these kids who are actively hurting themselves and don't know what to do, stop doing that. Found another child. This one was a little bit weird how you found them, because you, no matter what, you can't remember exactly who, who gave you this information, but you do remember receiving it. And the information was true. There was a child on the outskirts of Laxona. Some farm woman trying to hide a child that she clearly had no business in really raising or trying to take care of. The child doesn't really look a thing like her. But you were able to Get a tip that this child, who is special with the six fingers, might be important. The Luxonian royal families have always been looking to sponsor six finger children who would then enter the order. Like that's a whole other thing. So you brought them there thinking that you could build a new relationship and. And you did with the main royal family. Queen Sovereign Queen Adresia took a very big liking to this child and just straight up adopted them as a granddaughter. So that is a huge boon for you and a huge, like, potential future. Like if you wanted to leave the order and work for them, you're pretty sure that you could do that. This last child is very similar to Curio. You made you established contact with the Grand Market, which you are also interested in a future potential partnership with them because they are really good at what they do. And you have to travel by yourself. Not really by yourself, usually with other people to and fro. But it's really difficult to travel most places in a full suit of armor. So, you know, if you could like get by in a different way, maybe travel half as much, this is just a really good mark. Like. Like this is a good business prospect. So you're hoping that you found an interesting child for them, which you did you specifically as a. As a champion. You know what a sorcerer looks like. Pretty sure that's what this child is, a sorcerer. And you were able to subdue the child's power as most champions are able to. To do. Two sorcerers. So the child, the best way to put it, was very chill while traveling with you for the most part. And you're pretty sure the child is not the one who did the crash. By all intents and purposes, you. You are pretty sure the crash was caused by Joe. And you know Curio because Curio is the person that you were supposed to be for the child. And so you were gonna travel with Curio to continue this potential partnership in a business. Business. Business partnership. There you go. You both have these memories rush back into you. Both of you roll a D6.

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<v Speaker H>A D6.

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<v Speaker A>Yeah.

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<v Speaker B>One.

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<v Speaker A>One.

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<v Speaker H>Also 1.

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<v Speaker A>Both of you take one point of damage as you both get nosebleeds.

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<v Speaker H>I'm just in the middle of our conversation.

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<v Speaker A>Yeah, in the middle. In the middle of your conversation, you started lighting up on fire. And Kiara zoned the fuck out. There's some drool going on. And then suddenly a nosebleed. And you both remember your shit. And you can stare at each other now, knowing exactly who you are.

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<v Speaker H>Yeah.

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<v Speaker A>And exactly what you were doing.

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<v Speaker H>I think I'M gonna just wipe my nose. As I have this realization, I see that you are experiencing the same thing. And I say, did you remember?

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<v Speaker B>Yeah. Yeah, I did.

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<v Speaker H>We need to retrieve that child.

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<v Speaker B>Yes. Yes, we do. And, hey, if you're looking to leave Grand Market behind, I can probably find you a new job.

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<v Speaker H>I paused because I wasn't expecting that. I was saying what I said to gauge what you wanted to do. And I'll say, are you looking to get out of your line of work?

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<v Speaker B>Maybe not decided yet, but might have something waiting for me if I play my cards right.

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<v Speaker H>What is this different job you have in mind?

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<v Speaker B>Well, I delivered a child to Luxonia. The royal family and the Queen took a liking to me. Maybe it's time to leave the Order of Splendor behind.

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<v Speaker H>And you think there's a place for me there?

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<v Speaker B>Well, I've seen what you can do. I've seen your skills. I would vouch for you.

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<v Speaker H>I would be open to that. I was actually thinking of staying here. Don't really want to go to Mithram.

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<v Speaker B>Also, I'm pretty sure that Joe crashed the stair ship. I don't know why.

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<v Speaker H>Well, do you want to kill him? Just. Just totally cold. Stone cold. Like, do you want to just kill him?

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<v Speaker B>I'd like answers first. And depending on those answers, possibly yes.

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<v Speaker H>They would have to be pretty strict circumstances for me to forgive that kind of thing. Look at us. I gesture between us.

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<v Speaker B>Yeah, it is quite a problem. We found ourselves in the middle of

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<v Speaker H>the market. Probably thinks I defected. And from what I am remembering, it wouldn't be a stretch to assume that I did that.

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<v Speaker B>Yeah.

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<v Speaker H>So I might as well. The chances of us retrieving that child is low. Unless you really want to go to Mithram and find them. But I may have to keep to the shadows.

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<v Speaker B>Might be a good idea. But, yes, finding that child is something that I would like to do. Mostly just so I can make sure that they get somewhere they can be safe.

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<v Speaker H>You know the market's going to look for them.

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<v Speaker B>Yeah. Do

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<v Speaker H>you

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<v Speaker B>plan

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<v Speaker H>to bring them to the market?

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<v Speaker B>I don't know. I think I'll figure that part out.

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<v Speaker H>How do you think the market treats the children you bring to them?

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<v Speaker B>Honestly, I think before recently, I didn't think too much about it, but now I'm starting to. But could always bring them to Luxonia.

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<v Speaker H>They would pay a high price for such a thing.

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<v Speaker B>Yeah, they would. Between

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<v Speaker H>you and me, the market,

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<v Speaker B>I don't think I held high opinions of them before. I forgot my Memory.

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<v Speaker H>Me either. All right. We retrieve the child.

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<v Speaker B>Sounds like a plan.

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<v Speaker H>I'll hold my hand out to you. It's a deal then.

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<v Speaker B>I will shake on it.

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<v Speaker H>And I think Curio would depart to go get ready, since the airship is coming tomorrow.

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<v Speaker B>Yeah, prepare for that as well.

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<v Speaker A>Anybody else want to do anything? We just want to dip

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<v Speaker G>in character. Does Joe have a sudden impending sense of doom for some reason?

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<v Speaker A>Roll perception

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<v Speaker G>31.

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<v Speaker A>No, but you do. You do notice something weird about the arm.

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<v Speaker G>What the fuck do you mean, I noticed something weird about the arm?

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<v Speaker A>You noticed something weird about the arm you rolled. Perception. You were trying to, like, maybe catch a vibe, maybe you were getting ready for tomorrow, and now you're like, hey, what. What that arm doing? And it looks like. It looks like on the back of the arm, something's being written live.

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<v Speaker G>What the. Yeah.

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<v Speaker A>You want to read it? You want. Are you going to read it? You're going to leave it alone?

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<v Speaker G>I mean, I'm not going to, like, look a gift arm in that palm, I guess.

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<v Speaker A>Yeah.

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<v Speaker G>Yeah, I'm going to read it.

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<v Speaker A>All right. So it's the back of the arm written horizontally in this. Honestly, the way that the ink sets it looks. Looks like tattoo ink. Sort of like how it's being written. It spreads a little bit, and then it just fades a little bit into permanence. It says,

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<v Speaker C>I know you can read this. You don't know what you are, do you? But I know. Give me my arm back and I'll tell you. Meet me at the docks in Langa. I will wait every night for three more days. I have already tracked you this far. This is an olive branch. Take it. Take it.

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<v Speaker G>Well, that's gonna be the best rope that Joe has for like, knowing what the fuck is happening. Does anything come to mind, like, as instinct as a way to respond, or is this just like a one way arm message?

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<v Speaker A>I would say this is a one way arm message. But the idea that, okay, so you technically already know what you are because you were able to remember it. And so based off of the previous information, you got the. Specifically the. The vertical written notes that were like, jot down on this person's arm, like pen to paper, you're pretty sure that, like, this person genuinely knows what you are and could probably tell you more about yourself and more about what's going on.

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<v Speaker G>And they're probably going to want to try to kill me and probably are not going to be coming. I

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<v Speaker A>mean, you cut. You cut their arm off. You. You. You cut their arm

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<v Speaker G>off Their arm off. I don't know that part. Maybe I just found

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<v Speaker A>it. You do. That was like one of your first memories. My guys. You remember you cut this off and let them take to die. Like that was. Oh,

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<v Speaker G>you're so right. That's finding it though. If I let them to die and I just took their arm, they were dying. So finders keepers.

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<v Speaker A>Yeah, something like that.

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<v Speaker G>Long as where we're going to. Correct

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<v Speaker A>Long is exactly where you're going to. It's literally tomorrow. So you will be there within the timeline, actually. And you can just. You're actually gonna be at the docks too. That's like. It's exactly where you're going. So it's kind of convenient for you. It's more. So just. Are you gonna. Are you gonna go?

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<v Speaker G>I think probably I'm gonna have to like be. There's gonna be some considerations, but with that, I'm gonna definitely like wrap this arm up as much as I could and just stash it in the bag.

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<v Speaker A>The arm feels warm again and that's about it.

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<v Speaker G>Gross. I'm going to turn my sensors for feeling off.

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<v Speaker A>You can do that easy. Anybody else before we have airship time.

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<v Speaker D>Yes. So I just want to say that Tic Tac is going to kind of alternate between reading his book and trying to remember which I would like to actually roll for. I've been trying to be like, yeah, so he's like reading this book to try to remember things, but I think I keep forgetting to actually say I am trying to remember things. Or maybe I'm just failing at remembering things, but alternating between that like suspiciously eyeing everyone around trying to figure out who done it. And the only thing I can think of to describe as angry physical therapy, because I would say angry exercise, but we've definitely all seen better days. Imagine we're not feeling quite ourselves still. And I'm just like. I remember just, you know, a week ago I felt like the best I ever had and now I feel terrible and how am I ever going to like restore my honor and accomplish my mission like this?

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<v Speaker A>So you're going to have to roll over a single 65 to get all your memories back, as a heads up. But if you would like to try and remember everything all at once, that would be a D100 roll and you can use your.

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<v Speaker D>Okay. Yeah. So definitely we'll keep that.

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<v Speaker A>Alrighty. You are reading the book, right? Trying to remember things and perhaps you like pinch your brows really hard as you kind of just lean forward on this U sized chair that you're sitting on and you think and you think and it all kind of comes slowly rushing back in as if you were buried and you're crawling back out in into the sunlight. You remember a time before all of this hunting business. You remember that your name is Ulrich and you have no surname, but nobody in your family really does. You were a small town farmer, very simple life, your family, everybody's a farmer. You guys did cattle and crops, like just standard multi generational farming family. And then one day your farm was attacked by these creatures. You're used to wolf attacks, actually you're very used to that. That stuff doesn't bother you. Even the occasional bear does not bother you or someone of your size. You're about the size of the fucking bear. So a lot of things like that, you have ways to combat it. But not this thing, this creature that honestly is hopefully deceased now. You remember how the hunters came, they were tracking it and then found it kind of on the verge of attacking your village, ruining your farm almost. And they stopped it, they chased it off, they followed after it all but one who stayed back to make sure that the people were okay. If healing was required, they could provide it. If knowledge, information was asked, they freely shared it. And something about that really moved you. You spoke with the hunter who said that they worked for the House of Thane. You asked if there was any way that you could be a part of this. And they gladly told you that they were always in need of recruits and that they would never turn away. Somebody who was moved by the call to hunt and research and sometimes preserve. As you've learned, the order of grotesqueries kind of works in tandem all round. They do what they got to do for the preservation of society itself. And that call made you feel important. You have had a total of 12 successful hunts in your entire hunting career. You also, you remember this previously that you were a vassal that worked for the House of Thane, which is also super, super important house. You have a lot of pride in that. And you've only failed three hunts, which honestly is not that bad. It's the fact that you survived this long is what's like genuinely important. And you were very well respected in your field until you essentially you co led this. It was supposed to be for research purposes, this hunt on the tender flesh. And you were wildly unprepared. She kind of took you guys apart. You survived barely. And as the sole survivor, you were the only person that they could blame and the only person who could take fault. As the only surviving victim, they decided to strip you of your title simply because you were infected once. And they are unsure if you could be infected again or what would happen if it was really banished from you the same way that it was. Now there's just not enough information on what happens after you survive the tender flesh. So you decided to go back and figure that out for yourself. What happens after you survive the tender flesh. Couple other funny things that you remember about yourself. You were the only bald person in your family and you started balding at 20. You also really like peanuts and that is your travel snack. You actually have a bunch of peanuts. They have been saved from the goo, the slime. They were not like untouched entirely. And the last thing that you remember, and possibly the most important thing, is that you found an anomaly while you were out here. An anomaly is a thing that hunters use. It's a term that hunters use when they don't know what they're looking at or what they're dealing with. And so they are called to research it, to study it. Not necessarily to hunt it, though sometimes that is what happens. Like if you get jumped on the road, you might have to defend yourself and you might kill it. In this case, you followed it. Your anomaly is Joe. That's about it.

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<v Speaker D>Oh wow. Do I know anything about Joe besides just they're an anomaly, like why I felt the need to follow them.

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<v Speaker A>You are a highly trained person, okay? And so besides that, there are things that exist here that don't make sense. Like for example, the dragon blooded people who are super rare and literally exist only on the tips of mountains. So like seeing them ever in your lifetime is so super, super rare. They, they choose to keep to themselves and, and whatnot. There's, there's, there's literal angel people that also kind of do the same thing. They're a little bit more loud about it. Like you've seen crazy shit. You're aware of crazy things, sentient things that shouldn't be sentient. But this one is special because Joe doesn't tick any of those off. And also you're pretty sure there's some, there's something up with the texture of Joe's skin. That's not skin. For somebody who's supposed to be human, who presents as human, that's not skin.

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<v Speaker D>Oh goodness, do I know that Joe caused the accident?

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<v Speaker A>You saw

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<v Speaker D>quotes.

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<v Speaker A>So you saw Joe go up to the pilot and then you specifically remember something scratching in your ear. And then your eyes got blurry. So you were more focused on the fact that you were perhaps getting a category 8 migraine of some sorts, or that maybe. Maybe it was the. The. That was like the noise of the airship, something coming undone, and it just hit, like, the noise just, like, hit you right there like nails on a chalkboard. Like. Like. Like your ear is itchy, and you can't get it out like that. And then your eyes got blurry, and you were just a sensory overload. You were more focused on that for a little bit. And, well, then the crash happened, so.

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<v Speaker D>So I don't know for sure, but I better watch him very closely because something's not right there.

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<v Speaker A>You're. There's a lot of things that, like, you know, as you're remembering everything about yourself, there's a lot of things about Joe that you're thinking about that it just, like, it ticks, it crosses out certain things. Like, for example, you're pretty sure this isn't. Like, there are creatures that straight up steal people's skin and then wear it. And you're pretty sure that's not the case because, like, there's nothing demonic about Joe, like, at all. Joe's not giving you any signs of fiend, demon, whatever. Joe's also not giving you any signs of something divine and angelic or perhaps something that goes further, further beyond, like, Touched by the Void or anything like that. Nothing like that is popping off for you. This is just something else. This is something else entirely. There's something like. It's almost like the elasticity of a frog, but like the coldness of steel. Like, it's a strange, strange thing. You just can't pinpoint it. You don't have a frame of reference for how. Besides, that's not human. That, like, that's the only thing that you can confirm that's not human. He presents as you. That's not a human. That's not human.

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<v Speaker D>Lots of things that aren't. So can't jump to conclusions too quickly. Given all of this, I will start writing. Do I have any writing utensils?

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<v Speaker A>You probably don't, but you can always ask for it. They will not. Like, you know, if you ask for, like, like, a notebook and, like, a pen, you can totally get that notebook. No problem.

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<v Speaker D>I will get that. I will start taking very clear medical notes. Yeah. To the best of my ability, like, I'm not necessarily the smartest guy. I was a farmer, but also as a farmer, you know, I've had to deal with, like, livestock that were sick. And so I. I can take some amount of notes, just writing down things that I notice as well, as I am stalking Joe, like Ranger stalking, appearing uninterested. But I now have my primary suspect, and I will also have some notes on him as well. I want to show the order of grotesqueries how much I can do despite my earlier failures.

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<v Speaker A>Cora and Boru, is there anything you guys would like to do? Or would you just like to get on a ship?

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<v Speaker F>I did want to go through all of my stuff again. And I remember I have a little bag of hair. I want to see if I can remember what the hair is about.

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<v Speaker A>Yeah, just make an arcana check.

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<v Speaker F>Oh, that's cocked. That's gonna be 30.

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<v Speaker A>Yeah. So you, like, take it out, you see, and you go, oh, my God, I remember this. That is alicorn hair. It is hair that is shed from an alicorn's mane. And it has this, like, glow when you touch it. Like, if you don't touch it, it stops glowing. You know, you touch it, it starts glowing again and it's. It basically, like, I'll send you the thing as well, but basically it just lets you cast the stabilizer cantrip.

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<v Speaker F>Oh, so it's just a spell component, I see.

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<v Speaker A>Yeah. And you also can target one additional creature. It looks

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<v Speaker F>like

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<v Speaker A>this.

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<v Speaker F>Interesting. That makes for two things, I believe. Like, items that include some measure of healing. Does that, like, spark anything? Am I like, the backup healer on the ship or something? Or is it just emergency in case I'm by myself somewhere kind of thing?

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<v Speaker A>It is definitely an emergency in case I'm by myself. Yourself, like, that kind of thing? Like you, I would say you are able to definitely infer that whether you got these things for yourself or someone gave them to you, you were valued.

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<v Speaker F>Okay, then. Last thing I want to do is to hold the Wayfinder for a bit and see if I can remember the last location that I like, where I left Toon Tao. Probably she's not there, but I want to know if I can at least remember where she was last I knew.

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<v Speaker A>So the thing that, like, you don't need a roll for this, because I think you're able to infer with what you have, like, with what you remember right now. But you are pretty sure that. Well, she's a pirate. Pirates, for a lot of my terms, get around. She goes everywhere. But you're pretty sure that perhaps this Wayfinder can take you to the ship specifically?

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<v Speaker F>Oh,

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<v Speaker A>yeah. Because she is sailing, like, actively sailing sometimes not, like. And then you're stuck at port. At a port for a little bit, and then you sail again. She could be anywhere in the world right now based off of how the ocean works and how it connects to different countries. Or she could be, like, literally in Langa if. Like, who knows? Like. Like, because Langa is connected to the ocean, she can be anywhere. You simply have to check it out and then maybe move over there. Like, it's. It's very much like this was. If you get. If you need to come home, you can find home.

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<v Speaker F>Okay. It's like, I have. It's like a little GPS that will tell me how to get home no matter what.

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<v Speaker A>Yeah, specifically home no matter what. Yeah. I mean, it also does the other, you know, wayfinder thing, like, point north and, like

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<v Speaker F>that. But,

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<v Speaker A>like. Yeah, like, if you had to. Like, if you were to ever follow it, you know, it does that. It's a. Yeah. It's an eternal log post from one. I know where that is now because I finished watching One Piece season two live action. That's what it is, basically. Don't

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<v Speaker F>break

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<v Speaker A>it.

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<v Speaker F>Do I know where it is currently? Like, what direction is currently pointing in? Because, like, if it's the opposite direction of Longa, I'm not going to Longa. You know? Like, that's the wrong way.

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<v Speaker A>Okay, so here's. Here's the thing. Because the ocean, Langa, is the only place in Mithram that has the ocean. So in

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<v Speaker F>theory, it

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<v Speaker A>is pointing to Langa because that is where the ocean is.

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<v Speaker F>Gotcha, gotcha, gotcha.

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<v Speaker A>Yeah, yeah, yeah. There's. Mithram is very special in how much it lacks water. Because it's a desert.

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<v Speaker F>Yeah, yeah. Right, right. It might

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<v Speaker A>have been an old ocean. Who knows? But, yeah, no, that's. That's

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<v Speaker F>basically it. Your little intros said it was.

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<v Speaker A>Yeah,

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<v Speaker F>I listen.

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<v Speaker A>But, yeah, that's. That's. That's what it is. So you know that if you wanted to leave, if you wanted to go back home, getting to Langa first, figuring out where it points you to, and then getting a ship or something, something like that, to. To go and follow it. It makes the most sense.

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<v Speaker F>Okay,

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<v Speaker A>Gora. Or should I say Rowan? I don't know. You want to do anything?

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<v Speaker E>You should keep saying Korra. I think Cora is what you should be saying. Yeah, I don't think that Cora has anything specific. I am just biding my time and watching everyone protectively, not offensively.

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<v Speaker A>With that. Then we're just going to move on to the next day, bright and early. Does a airship, a massive airship, come for you all? It flies, or rather sails through the sky as it just looks like A. That's a literal ship that's flying there. The sails being propelled by a mixture of engineering and genuine magic. There is a. Anybody got engineering lore? Anybody's trained or an expert or something in the crafting? I'll give. I'll let you roll for. For extra airship stuff. If not, that's a boat.

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<v Speaker B>I got no crafting and I got warfare lore.

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<v Speaker A>Nope.

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<v Speaker B>Do they use them in warfare?

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<v Speaker A>You know what? I'll give it to you for free. No, they don't. They are pure travel. The only way for them to. There are air pirates, by the way. The only way to defend themselves is literally to just start throwing. Like you board, you fight, you get thrown off. Like it's. It's a little like, it's. This is a bit of a new thing. Things have attacked airships like things that fly like dragons and have also attacked airships to which, you know, they do have people who are versatile in fighting like in the sky to help. It's. That's the normal part. But the Mithram airships, they're. They. They are not used for war at all. They are purely. Most airships everywhere don't have any form of cannon or like that just because of the idea that it's gonna fall and hit someone. People live down here, you know, like that's just like the literal vibe of it. Airships for the most part are purely. Purely for travel. You can totally still jump them and get jumped back though based on security, which a ship will fly in land gracefully and you're expected to board it like a reg. Like you. You were boarding a regular ship on the ocean. You climb by like a very oddly sloped wooden. It's a lot more sturdier than that. You get. But you get what I mean. This is not the most wheelchair accessible but like, like you'd need someone to push you up it for sure just because of the awkwardness on the slopes. But yeah, that's. That's what it is. The people, some of the people of the nomads will greet the people of the ship. You can clearly see that there are guards wearing the same colors and crest of. Of langa that you saw off of that one guy in the caves. And you are still specifically greeted by a very well dressed man with brown skin and a brown skin, a lot of gold accessories and a. Well, not a lot of gold, like a humble amount of gold. Like, this person is clearly nobility but he. He is also like probably only wearing the. The amount of like the jewelry that is genuinely important to him like this is a family heirloom, this is a family crest, this is my wedding ring, things like that. And he looks very official. He looks very studious. He has this handsomely quaffed mustache and he will introduce himself as the Marquis of Summer. Omari. Specifically, I am here to ensure your travel is swift and safe. He will kind of give you guys a big old PR smile.

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<v Speaker F>Boro will give a little bow and thank you for your hospitality. We appreciate the assistance.

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<v Speaker A>Do any of you need assistance boarding the ship?

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<v Speaker B>I think I'll be fine.

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<v Speaker H>I think I'll be all right.

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<v Speaker A>Okay, wonderful. If I will meet you all on the ship, I'm simply going to go grab greet the speaker elders and I will be right with you shortly. And he just kind of walks off like he's walk. He's speed walking to where the elders gather. And kind of when you see in the back of his head, he too has a mask with the back. The face of the mask faces back to y' all and it is adorned with butterflies. And yeah, he goes, he's talking. You guys are boarding the ship? Yep.

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<v Speaker B>Yes.

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<v Speaker F>Before I board I'm going to find the, the team that rescued us specifically and maybe. Shoot, I forgot his name. The guy.

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<v Speaker A>Papadon.

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<v Speaker F>No, no, not. Well, yes, him too. And what was it? It was.

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<v Speaker A>Is it the bearded dragon guy?

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<v Speaker F>Aman.

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<v Speaker A>Oh, Amon. Okay, okay. That is the Speaker.

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<v Speaker F>Okay, I couldn't remember if he was the speaker or the Elder. I'm like

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<v Speaker A>technically Speaker Elder.

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<v Speaker F>Speaker

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<v Speaker A>Elder. Okay, it's the same thing. Yeah, yeah, my bad.

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<v Speaker F>And I have a collection of like rocks and things and if any, none of them, if they don't strike me as like sentimental or important, I will give each of our rescuers a little rock as like a token of gratitude.

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<v Speaker A>Okay, so this is entirely up to you in terms of if that is sentimental, important, etc. Okay, one second. So you're. Where are you? Okay, so you have. So you have a bunch of regular stones. However a lot of your stones you have begun to realize are different Aeon stones. So it really is up to you. I think you already knew they were Aeon stones. Actually I'm pretty sure you. I

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<v Speaker F>just knew they

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<v Speaker A>were.

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<v Speaker F>Some of them were significant and like.

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<v Speaker A>Okay, okay, thank. Okay, thank

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<v Speaker F>you.

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<v Speaker A>Yeah, yeah. Some of them are Aeon stones. So you can choose to give them the unimportant like non magical stones. I don't think you have any ugly stones to be honest. So like. But if you really want to give them Aeon stones too. Go for it.

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<v Speaker F>How many do I have?

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<v Speaker A>You have the formulating the Azure Briolette, the Dusty Rose prism. And I specifically gave you that one because it said Dusty and the preserving. Ironically the Dusty Rose one is also my favorite. And unfortunately Dusty's just happens to be there.

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<v Speaker F>For Dusty.

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<v Speaker A>There you go. And then you also have the one that was already in the Wayfinder Rescue. I was there one in the Wayfinder Risk. I don't remember. It's been a hobby

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<v Speaker F>by default. It has though. It has one in there that does like heal and light.

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<v Speaker A>Yeah.

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<v Speaker F>Okay.

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<v Speaker A>That's it. That's. Yeah. And all the stones are in that list. I can. I'll give you it like I'll just copy paste the actual list too.

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<v Speaker F>Perfect.

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<v Speaker A>You have exactly.

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<v Speaker F>I think because I can't be 100% sure at this moment that the Aeon Stones weren't gifts from. From Chunao and I don't know if she's the type of person to be mad. If I give away your gifts I will stick with just giving them each some of my prettiest non magical stones. Which I do think strikes me as like a significant thing to give away. I think it. It feels not bad but like like it takes a little effort to actually hand them over. Like the. The idea came started to do it and then went oh hand doesn't really see. Hold on let me shake that out of there.

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<v Speaker A>Yeah yeah. Yep. Papadon will will reassure you. You know every dragon has its hoard. I like to colorful silverware and just kind of like you know like like actually you might get a spoon.

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<v Speaker F>Oh

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<v Speaker A>yeah. The spoon is the size of you but it's like one of those like it's like a. It's like a. Well like like you see and you're like oh this is a nice fucking spoon. It's like like engraved. It's made for like like rich people would order a set of these and only use them to stir tea. You know that kind of like ornamental spoon which he too has a bit of a problem letting go. But it's like no no no. This is trade. This is a fair trade. This is a fair trade with another like with another like minded dragonet. This is a trade between kid. You know like it's

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<v Speaker F>yeah

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<v Speaker A>it's you guys take a bit. You guys both need a bit of reminding. But it's okay because this is just your. You just. This is just a thing that you guys do. It's really cute.

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<v Speaker F>Oh

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<v Speaker A>that's

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<v Speaker F>very adorable.

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<v Speaker A>Satya Will actually I think Satya and Summer will, will actually run up to Curio before you board, though.

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<v Speaker H>Oh, okay.

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<v Speaker A>And they will just kind of like. So they, they are speaking in a way you'd be able to pick this up. They're speaking in a way where their backs are turned towards everyone else so they can kind of block you from being seen, but also so that you don't see their mouth. And they're kind of just, they're not talking super loudly, but loud enough for you to hear.

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<v Speaker H>Okay.

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<v Speaker A>And for the nosiest of, to ease drop. So if you're going to ease drop, you better roll stealth specifically. Okay. This is, that's all I'm going to say. Exactly. And you can roll perception later to check if anybody e dropped. Okay. So they kind of run up to you and it's. You see, Summer will speak first and she'll go, Last night I had a vision. It was a vision that I saw before, but I didn't really understand until now. I think I'm supposed to give you this. And Satya will give you this beautiful shaw. Not like if you've ever seen Cora's shawl. This is way different. This is, it is on the outside it looks like just like this blue, purpley, kind of also a brownish like looking shawl. Like, like there's a gradient to it and a little mesh vibe to it with some glitter going on. But if you turn it around, which Satya will kind of show you, it makes a map. And then they quickly roll it up and they don't ball it up, they like fold it, you know, and then they give it to you and say, Satya will say, this is because we're pretty sure you're, you're a nomad. Or at least that's what the, at least that's what the visions told my sister. You're not one of us. Like, you're not ours. But our people all have this shawl. It makes a map. And you'll be able to find us, find any one of us as long as you've met them before or you've been to the location before. So Summer will speak. I hope your memory thing is a little fixed because maybe you can find your people. If not, you can find us again with, with this. And then maybe we can kind of help since we're, you know, we're, we're traveling, we're migrating with the bloom keepers. We're going to be at, at the, the Ember dunes, which, you know, I hope is not that dramatic for you since that's where you kind of boarded the ship to crash. But that's what we're going first to meet the Bloom Keepers and then we're traveling onwards so, you know, we could meet up maybe if you wanted. And, you know, and they just both give you the most awkward thumbs up.

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<v Speaker H>Yeah. I think Curio is a little, like, surprised. Did not expect this. I do remember some things I say as I take the shawl from Satya.

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<v Speaker A>That's good, I hope.

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<v Speaker H>Yes and no. But thank you for this. I would like to find my people.

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<v Speaker A>We want you to as well. You know, not all of us are the most friendly. I've personally run into quite a few. But, you know, it's still home. And, you know, if. If you don't find yours, I'm sure that we'll be more than happy to help you.

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<v Speaker H>Thank you for this. I'm curious being, like, really genuine, because I expect that Curio doesn't get a lot of kindness in their life, so this hits particularly hard for them.

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<v Speaker A>And, like, the sisters will nod and kind of get ready to leave, only for Summer to suddenly grab your hand very.

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<v Speaker H>Oh,

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<v Speaker A>very tightly.

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<v Speaker H>Okay.

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<v Speaker A>Almost like there wasn't much control for her. And you see, like, the veins in her neck kind of strain a little bit. And this is not of. This is not enough to fully knock her into a curse mode to be curse bound. But you kind of can tell what this is. You. This is a feeling that you are able to push back down. But Summer welcomes this resistance, this. This lack of control freely. She will turn stiffly her head to you and say, the red woman is coming. And then she'll let go and be like, what was that about?

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<v Speaker H>Damn it. Okay,

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<v Speaker A>Is that good for you?

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<v Speaker H>Nope. But I already knew she was coming, so.

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<v Speaker A>With a tail. Never seen that before.

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<v Speaker H>She is unique.

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<v Speaker A>She is. She was tall. Good luck to you.

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<v Speaker H>Curio, after this very nice moment of kindness, is stressed out all over again. Thank you for that.

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<v Speaker A>They will nod and kind of let you guys continue to board. And sooner than you know it, you are flying the full ship. Moving is so weird. And if you were prone to seasickness, you will be very, unfortunately, like, unhappy, I guess to know that you can still get seasickness in the sky. The flight, though, is rather smooth. You can feel kind of the wind push the ship, but you can tell something else is helping it because there is like this rumbling happening underneath. You guys are kind of instructed to stay on the top side of the ship and not underneath it at all, possibly because that's where people are working. Possibly because this is maybe a ship that's not meant for leisure purposes. Like maybe it's like a. The equivalent of a cargo ship or whatever they could get to bring you guys back to within the safety of Langa's protective wards and walls. You do, however, get the most immaculate view of the desert. You get to watch as the camp becomes little ants in your eyes. And you can still see their wards shimmering in the light. Kind of almost like. Like an aurora borealis, but way chiller. And you can kind of see it work. You can see other things move in the sand. Nature being natural. And the sun also doesn't really beat down too hard on you all you can assume perhaps there is some other mechanism here to protect. Protect you from getting burnt. The breeze is nice and this is very calming. The marquee will also remain up on top with the rest of you. So if you had any questions for him, he is here to help you. If you require beverages or food, you will see that there are also regular servants aboard the ship. And while there's not too many of them, they are here to make your flight comfortable. And the last thing that you guys will notice is that there are many armed guards all around the ship. Some of them look like. Some of them have wings. Like that's like, okay, that guy got wings. And then some of them have strange looking suits on that you are not sure what it's for, but it's there. You can only assume that these guys are all hopefully trained professionals to fight off air attacks. Yeah.

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<v Speaker B>Going to keep a close eye on Joe so I don't bring down another airship.

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<v Speaker G>Could I eat

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<v Speaker E>something

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<v Speaker G>for. Can I just like roll to see how many people are being sus about me being sus?

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<v Speaker A>Absolutely. Perception

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<v Speaker G>32.

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<v Speaker A>How many people are looking at Joe Because Joe's going to like tank this ship.

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<v Speaker H>Oh, I'm looking at Joe.

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<v Speaker A>Looking, looking.

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<v Speaker H>Absolutely.

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<v Speaker A>Cora, Cora, Cora. You were looking at people in general, right? Are you still doing that?

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<v Speaker E>I don't care about dro. I want to stalk down the marquee when I can casually.

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<v Speaker A>Okay, okay, okay, okay. And Boru is not watching Joe. You have three people watching you.

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<v Speaker G>Great. Don't like that. I am going to go to a more solitary part of the ship.

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<v Speaker H>Joe,

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<v Speaker G>I'm gonna

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<v Speaker H>use the message can trip and say, you better stand view. I know what you.

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<v Speaker G>Joe is gonna now look directly at you.

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<v Speaker H>Go ahead

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<v Speaker G>and just be like. What do you mean? Not even quietly.

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<v Speaker H>I think you should sit down right where you are and don't move.

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<v Speaker G>They're gonna walk towards you. They're gonna stand right next to you and say aloud, why are you being suspicious? Just like this.

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<v Speaker H>A man with an arm. A man with many secrets. A man who is not possibly even a man. I know you took down the other ship. I'd remember.

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<v Speaker G>Well, this is news to me.

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<v Speaker H>You'll forgive me if I choose not to believe you.

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<v Speaker G>Well, how am I to believe you? You've been just as secretive as I have.

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<v Speaker H>Have I?

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<v Speaker G>You're not the only one with keen eyes.

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<v Speaker H>What does that supposed to mean?

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<v Speaker G>Well, you're gonna believe what you're gonna believe. I'm gonna go away from cheering eyes because I don't feel like I want to be attacked today.

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<v Speaker H>If you move from the spot, you will be.

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<v Speaker G>I'm moving from this spot.

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<v Speaker H>I'm just going to grab his arm and be like, you don't want to do that. And if you do, I will tell them you intend to take down the ship, and then they will lock you up. So you can either be friendly and stay where you are, or this can be a problem. It's not a problem yet. Don't make it one.

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<v Speaker G>Yank their arm away and then say, please do not touch me unprovoked. If you intend to try to get me locked up, then fine. If you make a move towards me, though, I will retaliate. I don't have any memory of taking down the previous ship. I don't believe you. But I will be, like, pausing, as if, like, trying to, like, not say something even more inflammatory and just

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<v Speaker H>above table. What do you mean by that?

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<v Speaker G>They're not gonna. They're not gonna go anywhere. They. They're gonna stay nearby, but they're not gonna, like, leave the area. They're not gonna stand next to you anymore, though.

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<v Speaker H>That's fine. I don't respond. I very specifically don't respond. I cross my arms and.

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<v Speaker E>Yeah, everyone who's watching. Joe saw that, right?

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<v Speaker A>Yes.

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<v Speaker G>Yeah. No, I. I said all my. Not quietly.

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<v Speaker A>Yeah, I was gonna say. I believe.

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<v Speaker H>I wasn't terribly quiet either.

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<v Speaker A>Yeah, I was like, I believe everybody on deck could kind of see what's going on, including the guards that were around, to which they're like, you know, they're armed, they're watching, but, you know, if no fight breaks out, they're just gonna stay kind of like the marquee in particular is also watching and looks a little nervous and will quietly shift closer to the nearest set of guards. Instead of, like. He was like, I would say in the middle of the deck. And now he's off to the side for his own protection. Probably because he is a regular guy.

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<v Speaker G>Regular guy. He will not die.

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<v Speaker A>Yeah, got them. Got them. Singular hit points type of regular guy is here to do their job. Maybe. But yeah, no, I would say everybody roughly heard that, except for the first message. Right. Because the first message was the actual spell

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<v Speaker E>and I'm not doing anything about it. I was just curious if anyone else was some of the more civically minded among us.

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<v Speaker A>Yes, of course. You did want to beam it to the marquee though, correct?

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<v Speaker E>That is correct.

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<v Speaker A>Yeah. Let's have our combo and then after this convo, we'll wrap it up and. Yeah, okay.

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<v Speaker E>Yeah, I think Cora will just approach the Marquis and very casually, so, so casually ask, like, do you know what happened to the child that they found on the ship?

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<v Speaker A>Oh, yes, the child. And he kind of like. It's very obvious that his, like, demeanor has gone from that from the professional to the slightly worried because of the fighting that might have happened to just a much more calm and honestly, like, like, there's a light to it. Yes, the child, he is alive and well. Has been under the care of the Duke and myself, actually.

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<v Speaker E>That's great to know. They're doing well, you said? I.

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<v Speaker A>Thankfully, no major injuries, just a few scrapes and bruises. The child, I, I. His. His memories a little bit. Also on the rocks. He's not sure how the crash happened or even how he survived. He did mention that you were all not there. He was. It was just him and the poor pilot on the ship. We arrived shortly after him awaking though, so it was, at the very least, nothing too ruinous. The rest of you, though, we were able to tell were missing once we learned of you. And then we reached out to the nearest. The nearest nomads and, well, your rescue was constructed from there.

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<v Speaker E>I'm very, very grateful for your hand in both the rescue and the care of the child. I would like to look around the ship deck and maybe usher him somewhere a little not more private from eyes, but more private from Earth.

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<v Speaker A>Yeah, no, if you wanted to take a walk, that would be very normal, right? You know, like a walk around the ship if you needed to. If you wanted somewhere slightly more private. That would require, like a diplomacy role.

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<v Speaker E>Yeah, I'm not worried about, like. I don't want him away from the guards or anything. I just don't want Kiara listening in on what I'm gonna say.

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<v Speaker A>Yep, yep, yep. You can, you can move that aside for sure. And unless Kiara is actively like trying to. Well, how. How quiet were you about inquiring the child in the first place? I think that matters if Kiara could potentially eavesdrop or not.

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<v Speaker E>Was Kiara watching Jo?

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<v Speaker B>Yes, but I guess it really just depends on how quiet you were. But yeah, it was actively watching Jo.

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<v Speaker E>Yeah, I think that I was sort of quiet, but not like whispering, like making it sound casual. Just in a very quiet like, oh, I'm sprite sized, so my voice isn't very loud type way.

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<v Speaker A>Okay. Yeah, yeah, yeah. Okay, here's what we'll do. Because you're essentially kind of walking away from Chiara while also talking to the marquee, Kiara can make maybe a perception check to even attempt to. To like, you know, for example, pick up the child just. Just that word and then maybe want to investigate. I would also open that opt. I don't know if I'd open that option to cure. Would. Would you be doing this actively while curing Curio and Joe are fighting?

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<v Speaker E>Yeah, I think using the distraction.

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<v Speaker A>All right. Okay, that's good to know then. Then I would say Kiara would. It would make sense for Kiara to be the only one who could potentially hear a child. You know, like. Like that.

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<v Speaker B>I. I don't know if I will hear because it's only a 16 for me.

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<v Speaker A>No, no, unfortunately not. You may have this, this, this conversation privately then.

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<v Speaker E>Ah. And so Cora will say very emotionally, openly, quietly still. But I must admit that I'm concerned for the child's safety. Some of my memory has returned and I believe he was being trafficked here. You noticed that? He is in extremity.

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<v Speaker A>He. He. He goes. He doesn't really hide the subtleties of his facial expressions. Going from like a concerned about you to a concern about the child to just a surprise, but then back to a neutral like a surprise that you said it. But also. No. I know that this is probably what it is. It's just, you know, to hear it out loud sometimes is where the shock of it comes from. And he will nod and say that is. That is what I suspected from the start, if I'm being entirely honest. And I thank you for your concern, but the. The child is in safekeeping now, closely watched by the Duke personally and. And myself. If it would be at ease to you. I have made. The child is formally adopted by my family. You seem to be new to the ways of our people, but typically a. The child knows that he was a nomad. The issue is the child does not know his tribe and not knowing one's tribe that with. With no ways to get back, you are essentially an orphan at this point. Most tribes will not come for you. You must return to them. It is the ways of the old and not ways that I genuinely care not for. But at least now we can keep him safe.

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<v Speaker E>I mean, I don't want a kid. Like, maybe this is for the best. It might.

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<v Speaker A>It might be. You feel conflicted, Cora.

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<v Speaker E>Yeah. Yeah. Cora feels conflicted,

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<v Speaker A>Cora. You look at your hands. You want to remember something. You want to try and remember everything all at once, or would you like just one thing?

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<v Speaker E>I will take just one thing right now.

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<v Speaker A>I'm gonna give you a very specific memory because this is such a specific. You look at your hand, you feel conflicted. And perhaps this conflicting feeling is something that has always been there in the back of your head. You are in extremity as well. And you do remember that most children with extremities are sent to the Order of Splendor. Lexona does not necessarily have a bad. Lexona has a great relationship with the Order of Splendor, actually, because they do believe that the safest way for extremities to thrive is by first understanding how to master their own body. But in your mother's case, you see, you're not sure how you even got to her in the first place, but you do know that time and time again she refused to send you, and thus you are considered to have atrophied. That's why your finger is of somewhat no use to you.

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<v Speaker E>And everything I remember of my mother and my family is that they were loving towards me. Very

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<v Speaker A>loving.

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<v Speaker E>This must have been the loving choice, and so it should be passed on to my child as well. And so I think Cora will ask, what is it that you intend to do in terms of training?

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<v Speaker A>He thinks for a moment and says, this is the harder part. It's. It's not unheard of for the Royal Courts to send their children to be trained by the orders of Splendor, and then their children are sent back once they have graduated. But I find myself conflicted with that notion. You see, my. My son has a very good control over it already. I fear that sending him abroad, somewhere else, again, will give him the wrong feeling that I don't want him here. And that is far from. From the truth I have longed for a child for. That's too personal. I'm sorry. I'm a little emotional. He's. I've only had him for a week, and I already don't like being away from him. Crazy.

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<v Speaker E>I think the thoughts are what parenthood should feel like. And I know that you don't know me, but as an interested party and Korra will sort of look down at their own atrophied hand and we'll just say I think that you should. Should stick with that instinct of not sending him abroad and being wary of those who might try to retake him. And then very pointedly looks over towards Kiara.

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<v Speaker A>It's a good thing I sent the one guy who's genuinely a regular guy on this. This is hilarious. He doesn't notice until you pointed out about your fingers. And it's very easy to see that like he understands immediately and he begins to maybe think of other things to. To tell you. It does not. It's not a high DC at all to understand that this is a very genuine guy, despite being nobility and like, like he's just a genuine rich guy is the best way to put it. He got a lot of money, but he kind of takes his job seriously. He loves his family. You know, it sucks when your enemies win here, but unfortunately rich family man is genuinely a family man. And then you point to Kiara and then it kind of clicks a little bit more to him and he's able to maintain a neutral flow face like he's having just a conversation with you and you didn't just fully out someone. And he will nod and say thank you for your conversation. I will. I will assure that you are rewarded justly. What? K

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<v Speaker E>nods.

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<v Speaker A>What might I call you by?

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<v Speaker E>Oh, okay. You can just call me Korra.

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<v Speaker A>Thank you, Kora.

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<v Speaker E>Yeah. And she nods and we'll let the conversation pass. I think there is the very distance distinct thought that a more noble person would pass off any sort of reward. But she's not there yet, so we'll gladly take whatever it is that is offered.

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<v Speaker A>And the rest of your ride is actually incredibly smooth. And you, you do not spend the night here. Actually, you. You know what? You were up early as the sun was rising and it's midday and you're at Langa. Langa is beautiful. It's a bustling port city. You can see the ocean glitter literally in the sun. It's almost blinding. How beautiful it is down there. Butterflies greet you in the sky actively as they fly, fly around. There is vegetation, the ocean breeze, the smell of perfumes and oils and fish and something else that's just downright busing. The colors, the lights. It's not really lights because the sun is out, but the colors. Oh, everything. And the structures itself. This is a beautiful, beautiful, breathtaking city. You land perfectly fine and you. The marquee kind of will essentially not let you leave just yet. As you can see that the ship is getting settled and everybody downstairs is also not downstairs. Everybody on the ground has to get settled as well. This is a ship coming from the sky down to a point port that specifically meets the water. So the ship goes from flying to floating. And you do feel that little bump real quickly. These multi purpose ships here. And the marquee will smile and nod to you all. Welcome to Langa. And that's how we'll end this. This pen ultimate episode. Y' all. Take us out, Faris.

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<v Speaker F>All right. That's my job. Thank you for joining us here. God's gaze, this has been Brighton the Turtle. You're gays and goblets all the same time. And joined by our lovely guest, Mandy. That's it. That's all I got. Get out of here. Go fly and ship to the ocean and remember everything about yourself. And also cart some beef with people because now you know who they are and they suck. Maybe. Sa.
