{"version": "1.2.0", "chapters": [{"title": "In the Elevator With Chuck E. Cheese", "startTime": 0}, {"title": "The Ball Pit", "startTime": 52}, {"title": "How to Turn From Analyst to Product Designer", "startTime": 203}, {"title": "Peter Feuerstein on Becoming Product Manager for Madden", "startTime": 302}, {"title": "What Do Data Scientists Need to Know to Be a Product Manager?", "startTime": 789}, {"title": "Have You Got What it Takes to Lead an Analytics Team?", "startTime": 907}, {"title": "Analytics and Product Incentives", "startTime": 1216}, {"title": "Bee Swarm Simulator", "startTime": 1331}, {"title": "Roblox's Impact on the Game Industry", "startTime": 1718}, {"title": "Game Money vs. Positive Monetization", "startTime": 2075}, {"title": "Have We Reached a Turning Point in Video Gaming?", "startTime": 2208}, {"title": "Iterated Prisoner's Dilemma", "startTime": 2401}, {"title": "Tick for Tat in Minecraft", "startTime": 2714}, {"title": "Dark Souls 2", "startTime": 3111}, {"title": "How to Design a Board Game", "startTime": 3329}, {"title": "Board Games: Found Your Love of Gaming", "startTime": 3522}, {"title": "Game Economy in a Vocabulary", "startTime": 3837}, {"title": "Amanda Zario on Game of Economics", "startTime": 4213}]}