{"version": "1.2.0", "chapters": [{"title": "Intelligence Rpgs", "startTime": 0}, {"title": "Delta Green", "startTime": 41}, {"title": "Sit REVIEW", "startTime": 180}, {"title": "Crypto Comms", "startTime": 436}, {"title": "Indirect Grenade", "startTime": 473}, {"title": "Operators Playing the Roleplaying Game", "startTime": 678}, {"title": "Historical Role-Playing", "startTime": 890}, {"title": "Mission Brief", "startTime": 1071}, {"title": "Reasons for Skills in Spy Games", "startTime": 1392}, {"title": "Intimidation and persuasion in gaming", "startTime": 1538}, {"title": "Call of Cthul, Cthulhu 5", "startTime": 1569}, {"title": "Operators: The Bad Guys", "startTime": 1723}, {"title": "Skills in D&D 2", "startTime": 1831}, {"title": "Intelligence Skills vs Hacking in Spy Games", "startTime": 1954}, {"title": "Infiltration Incovers vs Covert Ops", "startTime": 2272}, {"title": "James Bond: The Spy Game", "startTime": 2304}, {"title": "D&D 5e", "startTime": 2501}, {"title": "Tom Cruise On His 'Captain' Fight", "startTime": 2703}, {"title": "GM Explains Metacurrency in D&D", "startTime": 2768}, {"title": "D&D 7: Competency Metacurrency", "startTime": 2927}, {"title": "Discussing Metacurrency in Video Games", "startTime": 3055}, {"title": "D&D: Meta-Currency", "startTime": 3093}, {"title": "Battlefield 2: Modern Weapons", "startTime": 3398}, {"title": "Deep Dive: The Silencer", "startTime": 3595}, {"title": "D&D 5e", "startTime": 3680}, {"title": "Gadgets in the 1980s", "startTime": 3729}, {"title": "D&D 5e Death", "startTime": 3802}, {"title": "D&D: Assistance Rules", "startTime": 3889}, {"title": "Grizzly vs Cinematic Spy Games", "startTime": 4030}, {"title": "What Do The Games Need To Have To Be Interesting?", "startTime": 4263}, {"title": "Trouble in the Mine", "startTime": 4374}]}